Sound Design

Original Music

Surround Sound Mixing

Foley

ADR

Voice Casting

Phone Patch

Laybacks

Digital Library

The magic of sound design goes beyond layering sounds into scenes to boost realism, tension, humor, excitement or drama. Indeed, the art is in creating the perfect balance of authentic sounds that never pulls the viewer out of a scene. Bad Animals® sound design pros have been working within those artistic guidelines for years with credits including award-winning films, television shows and radio ads as well as a host of interactive titles.

Music has the ability to push the emotion of a scene in a hundred hidden ways, making the viewer laugh, cry or tense up with a subtle instrumental tweak. Bad Animals® composer Tom McGurk relishes the challenge and has added his unique original music beds to a host of projects that includes feature films, television programs, video games and advertising spots.

Creating a soundscape that immerses an audience without becoming obvious is one of the more challenging jobs any sound professional will ever face. After all, every piece of dialog, sound effect and music must be heard clearly while conveying an emotional message. It’s a talent the Bad Animals® staff has been perfecting since stereo gave way to 5.1 and continues to learn about as more channels are added to the sound field.

Foley artists and recordists are charged with adding realism to a scene with carefully crafted sounds, from door slams to footsteps to glass breaks. The art form provides viewers with aural touchstones, no matter if the intent is to laugh, cry or cringe. Bad Animals® includes Foley artists and recordists on its staff to insure that every step, crash or slam is true.

While the right technology is a must — and Bad Animals® is well-stocked with the best pieces — the magic of ADR happens when the talent and the engineer create an inspired, clear and dynamic track that seamlessly fits into the original scene. From features to television, the engineers at Bad Animals have cleaned, matched and delivered additional dialog tracks for projects whether the talent is in-house or at a remote location.

Perhaps the medium is the message, yet the message is much easier to understand when delivered by a professional who can convey authority, passion, whimsy or a combination of all. Bad Animals® can tap Seattle’s best voices to insure that any message — from radio spots to interactive voice overs to corporate video narration — is heard and understood.

 

Visit Seattle’s Best Voices

Things move fast in the post production world and it’s imperative to be in touch with talent and engineers in a snap.  Bad Animals is equipped for in-session phone patch conferencing to ensure that a session runs smoothly no matter where the principals are located.

Contact Wendi Wills for more information.

Bad Animals® has a well-stocked machine room that can handle laybacks to a number of formats, including Beta SP, Digital Betacam and Digital Video Tapes. Contact Wendi Wills for more information.

The digital library at Bad Animals® is stocked with millions of sound effects and music tracks, providing sessions with just the right sound at a moment’s notice. Contact Wendi Wills for more information.

Seattle is one of the hottest theater towns in all of the nation and Bad Animals® has built relationships with the most talented voices in town, casting them for projects that include national and local commercials, video games and corporate videos. Beyond Seattle, Bad Animals® has an extensive national roster of voice talents that can be available for a session with just a few button pushes and mouse clicks. Bad Animals® can negotiate project fees for any project. So, no matter the need, Bad Animals® can find the right voice for you. Geographical boundaries no longer limit our, or your, creativity. Select “Men” or “Women” from the menu above to preview Seattle’s Best Voices!

Music has the ability to push the emotion of a scene in a hundred hidden ways, making the viewer laugh, cry or tense up with a subtle instrumental tweak. Bad Animals® composer Tom McGurk relishes the challenge and has added his unique original music beds to a host of projects that includes feature films, television programs, video games and advertising spots.

Indeed, McGurk can often be found tucked into his creative kitchen bouncing between keyboards, samplers and guitars while looking for just the right vibe. Classical? Rock? Hip-hop? Not a problem. A mish-mash of all three? Even better. “I love the Beethoven to Biggie Smalls approach to my job,” he says. “I’m hired to bring out the music that people hear in their head and sometimes that’s all over the place. My greatest joy is listening for the emotion that a client is to convey, coming up with a piece that answers the challenge and then watching their face light up when I hit it.”

David Gallander takes one second to reply as soon as you notice he shares a birthday with one Elvis Aaron Presley. “Stephen Hawking, too,” he says with a laugh. “Elvis always comes up first, but I dig the Hawking link.”

So, add rockabilly and black holes to the list of things you can talk to David about while working at Bad Animals®. Alternatively, you can ask about his stint in Hollywood mixing radio and television spots for features such as “Taken,” “New Moon” and “Invictus” or recording catchy announcer copy for the blockbusters “Avatar” and “Green Zone.”

No matter the project’s grandeur or simplicity, David’s sole aim is to create an attention-grabbing track. “I love the challenge of finding just the right blend of sounds,” he says.

“Ultimately that’s what makes it a successful project.”

Drop a line: davidg@badanimals.com.

Mike McAuliffe got his start at Bad Animals® in 1992 answering phones. “I moved up to do some engineering and things started to turn around,” Mike says. “There was a point early on when I said, kidding, that I would probably own the place in five years. It took seven years, but I did it. I guess you could say it was a childhood dream.”

Mike originally started at Bad Animals® because the facility was (and still is) working on everything from films to games, television shows to radio ads. “I never wanted to work anywhere else, because nobody else was doing the projects that we do. I’m always interested in what we’re doing,” he says. “It feels like I’m always learning something that makes me better at what I do.”

The Bad Animals® resident sound design expert, Mike has worked on hundreds of television shows and advertising spots as well as dozens of films. His credits include “San Quentin,” “Bounty Hunters,” “Bill Nye the Science Guy” and the film “Outsourced.”

Drop a line: mike@badanimals.com

Placing noises into a soundscape is one thing, placing them so they sing is quite another. Dave Howe, who played in a band through college, approaches his mixes as if he’s playing a song. “There’s musicality involved in any film,” Dave says. “There’s an ebb and a flow with words in a script, the actors and the camera. It helps to have that innate sense of timing and melody to create an emotional quality to what I’m mixing.”

Dave’s been doing just that for dozens of years now and his credits include Oscar-nominated films, award-winning television programs as well as corporate videos, advertising spots and interactive projects.

He came to Bad Animals in 1994 after spending years working in Phoenix, Salt Lake City and Orlando. Five years later he became a co-owner. “We bought our jobs,” he admits with a laugh. “More than that, though, it’s made us all more driven and conscientious to do good work. I’m really proud of where we are and where we’re going.”

Drop a line: dave@badanimals.com

When Tom McGurk was five years old he marched in front of his mother, announced that he had written a song and then hummed it for her. The problem? “I had just heard it on the t.v.,” Tom admits laughing. “I was sure that it was my idea.”

Ever since then Tom has made sure he’s original by pushing the envelope and dropping music cues that run from classical to hip-hop. “I’m not interested in being pigeon-holed,” he says, “and I love writing a ton of music that can be used in a hundred different places.”

Tom came to Seattle in 1990, bringing with him a music education from the University of Massachusetts-Lowell and a collection of ideas ready to go. His work at Bad Animals® has included Emmy Award winning work on the television programs “Bill Nye the Science Guy” and “Many Faces, Many Voices.” He’s also added music to films, corporate videos, infomercials and dozens of kid’s video games.

Drop a line: tom@badanimals.com

Northwest native and entrepreneur Charlie Nordstrom became a partner in Bad Animals® two years after purchasing Studio X, a renowned music recording studio located next door to Bad Animals®.

Much like his time at Studio X, Charlie enjoys being surrounded by talented people. “Our crew and the people they work with are so creative and have such an ear for detail.”

He is confident that Bad Animals® has been successful because “we make the process very simple and straight forward. We have great talent and we have the best gear, and above all else our level of service is unparalleled.”

Drop a line: charlie@badanimals.com

Sound Design

The magic of sound design goes beyond layering sounds into scenes to boost realism, tension, humor, excitement or drama. Indeed, the art is in creating the perfect balance of authentic sounds that never pulls the viewer out of a scene. Bad Animals® sound design pros have been working within those artistic guidelines for years with credits including award-winning films, television shows and radio ads as well as a host of interactive titles.

Original Music

Music has the ability to push the emotion of a scene in a hundred hidden ways, making the viewer laugh, cry or tense up with a subtle instrumental tweak. Bad Animals® composer Tom McGurk relishes the challenge and has added his unique original music beds to a host of projects that includes feature films, television programs, video games and advertising spots.

Surround Sound Mixing

Creating a soundscape that immerses an audience without becoming obvious is one of the more challenging jobs any sound professional will ever face. After all, every piece of dialog, sound effect and music must be heard clearly while conveying an emotional message. It’s a talent the Bad Animals® staff has been perfecting since stereo gave way to 5.1 and continues to learn about as more channels are added to the sound field.

Foley

Foley artists and recordists are charged with adding realism to a scene with carefully crafted sounds, from door slams to footsteps to glass breaks. The art form provides viewers with aural touchstones, no matter if the intent is to laugh, cry or cringe. Bad Animals® includes Foley artists and recordists on its staff to insure that every step, crash or slam is true.

ADR

While the right technology is a must — and Bad Animals® is well-stocked with the best pieces — the magic of ADR happens when the talent and the engineer create an inspired, clear and dynamic track that seamlessly fits into the original scene. From features to television, the engineers at Bad Animals have cleaned, matched and delivered additional dialog tracks for projects whether the talent is in-house or at a remote location.

Voice Casting

Perhaps the medium is the message, yet the message is much easier to understand when delivered by a professional who can convey authority, passion, whimsy or a combination of all. Bad Animals® can tap Seattle’s best voices to insure that any message — from radio spots to interactive voice overs to corporate video narration — is heard and understood.

 

Visit Seattle’s Best Voices

Digital Studio Link

Music and vocal talent from around the world is available to work on any session with the use of digital studio link technology. The Bad Animals® machine room boasts CDQ 2000, which is compatible with Telos Zephyr, and APT/3D2 boxes, so sessions can be sent to and from our Seattle location with a flip of a switch. Contact Wendi Wills for more information.

APT/3D2
206-728-4169
206-728-4299
206-728-4359
206-728-4498
206-728-4559
206-728-4889
Telos Zephyr
206-728-1946
206-728-8750

Phone Patch

Things move fast in the post production world and it’s imperative to be in touch with talent and engineers in a snap.  Bad Animals is equipped for in-session phone patch conferencing to ensure that a session runs smoothly no matter where the principals are located.

Contact Wendi Wills for more information.

Laybacks

Bad Animals® has a well-stocked machine room that can handle laybacks to a number of formats, including Beta SP, Digital Betacam and Digital Video Tapes. Contact Wendi Wills for more information.

Digital Library

The digital library at Bad Animals® is stocked with millions of sound effects and music tracks, providing sessions with just the right sound at a moment’s notice. Contact Wendi Wills for more information.

Client

Listen

Seattle’s Best Voices

Seattle is one of the hottest theater towns in all of the nation and Bad Animals® has built relationships with the most talented voices in town, casting them for projects that include national and local commercials, video games and corporate videos. Beyond Seattle, Bad Animals® has an extensive national roster of voice talents that can be available for a session with just a few button pushes and mouse clicks. Bad Animals® can negotiate project fees for any project. So, no matter the need, Bad Animals® can find the right voice for you. Geographical boundaries no longer limit our, or your, creativity. Select “Men” or “Women” from the menu above to preview Seattle’s Best Voices!

Original Music

Music has the ability to push the emotion of a scene in a hundred hidden ways, making the viewer laugh, cry or tense up with a subtle instrumental tweak. Bad Animals® composer Tom McGurk relishes the challenge and has added his unique original music beds to a host of projects that includes feature films, television programs, video games and advertising spots.

Indeed, McGurk can often be found tucked into his creative kitchen bouncing between keyboards, samplers and guitars while looking for just the right vibe. Classical? Rock? Hip-hop? Not a problem. A mish-mash of all three? Even better. “I love the Beethoven to Biggie Smalls approach to my job,” he says. “I’m hired to bring out the music that people hear in their head and sometimes that’s all over the place. My greatest joy is listening for the emotion that a client is to convey, coming up with a piece that answers the challenge and then watching their face light up when I hit it.”

David Gallander

David Gallander takes one second to reply as soon as you notice he shares a birthday with one Elvis Aaron Presley. “Stephen Hawking, too,” he says with a laugh. “Elvis always comes up first, but I dig the Hawking link.”

So, add rockabilly and black holes to the list of things you can talk to David about while working at Bad Animals®. Alternatively, you can ask about his stint in Hollywood mixing radio and television spots for features such as “Taken,” “New Moon” and “Invictus” or recording catchy announcer copy for the blockbusters “Avatar” and “Green Zone.”

No matter the project’s grandeur or simplicity, David’s sole aim is to create an attention-grabbing track. “I love the challenge of finding just the right blend of sounds,” he says.

“Ultimately that’s what makes it a successful project.”

Drop a line: davidg@badanimals.com.

Mike McAuliffe

Mike McAuliffe got his start at Bad Animals® in 1992 answering phones. “I moved up to do some engineering and things started to turn around,” Mike says. “There was a point early on when I said, kidding, that I would probably own the place in five years. It took seven years, but I did it. I guess you could say it was a childhood dream.”

Mike originally started at Bad Animals® because the facility was (and still is) working on everything from films to games, television shows to radio ads. “I never wanted to work anywhere else, because nobody else was doing the projects that we do. I’m always interested in what we’re doing,” he says. “It feels like I’m always learning something that makes me better at what I do.”

The Bad Animals® resident sound design expert, Mike has worked on hundreds of television shows and advertising spots as well as dozens of films. His credits include “San Quentin,” “Bounty Hunters,” “Bill Nye the Science Guy” and the film “Outsourced.”

Drop a line: mike@badanimals.com

Dave Howe

Placing noises into a soundscape is one thing, placing them so they sing is quite another. Dave Howe, who played in a band through college, approaches his mixes as if he’s playing a song. “There’s musicality involved in any film,” Dave says. “There’s an ebb and a flow with words in a script, the actors and the camera. It helps to have that innate sense of timing and melody to create an emotional quality to what I’m mixing.”

Dave’s been doing just that for dozens of years now and his credits include Oscar-nominated films, award-winning television programs as well as corporate videos, advertising spots and interactive projects.

He came to Bad Animals in 1994 after spending years working in Phoenix, Salt Lake City and Orlando. Five years later he became a co-owner. “We bought our jobs,” he admits with a laugh. “More than that, though, it’s made us all more driven and conscientious to do good work. I’m really proud of where we are and where we’re going.”

Drop a line: dave@badanimals.com

Tom McGurk

When Tom McGurk was five years old he marched in front of his mother, announced that he had written a song and then hummed it for her. The problem? “I had just heard it on the t.v.,” Tom admits laughing. “I was sure that it was my idea.”

Ever since then Tom has made sure he’s original by pushing the envelope and dropping music cues that run from classical to hip-hop. “I’m not interested in being pigeon-holed,” he says, “and I love writing a ton of music that can be used in a hundred different places.”

Tom came to Seattle in 1990, bringing with him a music education from the University of Massachusetts-Lowell and a collection of ideas ready to go. His work at Bad Animals® has included Emmy Award winning work on the television programs “Bill Nye the Science Guy” and “Many Faces, Many Voices.” He’s also added music to films, corporate videos, infomercials and dozens of kid’s video games.

Drop a line: tom@badanimals.com

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Charlie Nordstrom

Northwest native and entrepreneur Charlie Nordstrom became a partner in Bad Animals® two years after purchasing Studio X, a renowned music recording studio located next door to Bad Animals®.

Much like his time at Studio X, Charlie enjoys being surrounded by talented people. “Our crew and the people they work with are so creative and have such an ear for detail.”

He is confident that Bad Animals® has been successful because “we make the process very simple and straight forward. We have great talent and we have the best gear, and above all else our level of service is unparalleled.”

Drop a line: charlie@badanimals.com